Age/Gender: 28, Male
Location: NYC via North Dakota
Job: to not suck at life
I've got your nose!
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 10,460 / 10,670
Exp. Rank #: 1,127
Voting Pow.: 7.27 votes
BBS Posts: 397 (0.19 per day)
Flash Reviews: 61
Music Reviews: 2
Trophies: 1
Stickers: 0
All Flash Reviews
61 Reviews | 20 w/ Responses
No need to copywrite this man. I think your material is as safe as it can be.
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Tillman: by doing a claymation with knox you are being judged by comparison. No offense, but man you got a ways to go. Things you need.
1) A unique character style. Knox has a definitive style for his characters. Yours look like everyone who has ever tried to make a man out of clay.
2) Voices that don't sound so undeveloped. Without creating a unique vocal style you have still managed to squash the innate character in your own voice. Go all the way, or stop entirely.
3) A script. Again something unique to you. Stay away from generic. Voices in head. Cliche. Unless you can do something new with it.
You're going to get a lot of negative comments. That's the effect frontpage has. Doesn't mean some of them aren't spot on. Most of them will even hint in the right direction. You still made a good effort, and I hope you don't give up.
Knox: Don't do this to anyone again. You malicious bastard. Love your work.
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Mac Users - Use the Command key instead of the Control key.
Nice Game. Graphics could use some work. But it plays nice. I kept entertained.
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It was a very original concept. A new mechanics system, or at least one I hadn't seen before. And fairly well excecuted.
That all said, it just wasn't very much fun.
Author's Response:
Thanks, it started out as an experiment in trigonometry.
I know it's a bit boring. Maybe I'll make a v2 that has more variation.
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To get that background line to fade with the foreground guy lookig up at the stars you have to actually put everything into one layer. With no symbol instances above other graphics. This makes it hard to change later. So you can keep it like it is until the project is done, then dump the frames in question all down into one layer. You can always save a copy of the original.
Nice style. But as you are no doubt aware your rendering skills could always be improved.
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Try a really sloppy frame by frame in another layer to get the timing down. Then when you do the final graphics down (which frankly you also need to work on) just delete the extra layer. Everything moved too slowly and choppy to really follow.
And what the hell is going on at the end?
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Things I saw you might want to work on.
The use of texture when it occured seemed out of place. I'm referring to the characters. When you've added brush strokes over the flat color.
Pacing might need work, but it's hard to tell because I'm on a really slow laptop.
Great stuff though. Keep up the good work.
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Put a transparent box behind your button text so I don't have to click on an individual letter in the text. Damn that's irritating.
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"I bought Pustota becuase of you."
Brilliant animations. Love you're stuff. Great style. The use of block colors to replace gradients adds so much. Your transitions, and visual apparati are getting better with every animation.
Where can I find/buy ENDVRA?
Sorry if you can barely read this, but I am an american pigdog. And as such I can speak/write only english.
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To viewers: If you like powerpoint, have I got a movie for you.
Lame. Infantile. Almost as much thought put into this as a stickman fight scene with none of the effort.
I see it having a huge future being spammed by people who don't think to people who don't think. So 50% of America.
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